Card image of: Cooling Embers

Cooling Embers

Description

If a player gains LP (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, if a player gains LP while this card is in the Monster Zone (except during the Damage Step): You can make 1 player gain 1000 LP.

Choose a variant

For detailed information on pricing and the ordering process for singles, please see here.

0
Add to favorites

Additional details

  • A/D - 500/1500
  • Level - 3
  • Attribute - FIRE

Staples

Recommended card: Forbidden Droplet

Forbidden Droplet

Spell Card

0
Recommended card: Triple Tactics Talent

Triple Tactics Talent

Spell Card

0
Recommended card: Guiding Quem, the Virtuous

Guiding Quem, the Virtuous

Tuner Monster

0
Recommended card: Divine Arsenal AA-ZEUS - Sky Thunder

Divine Arsenal AA-ZEUS - Sky Thunder

XYZ Monster

0
Recommended card: Ghost Belle & Haunted Mansion

Ghost Belle & Haunted Mansion

Tuner Monster

0
Recommended card: Maliss P White Rabbit

Maliss P White Rabbit

Effect Monster

0
Recommended card: Droll & Lock Bird

Droll & Lock Bird

Effect Monster

0
Recommended card: Branded Fusion

Branded Fusion

Spell Card

0

Popular cards

Recommended card: Revolution Synchron

Revolution Synchron

Tuner Monster

0
Recommended card: Polymerization

Polymerization

Spell Card

0
Recommended card: Neo-Spacian Aqua Dolphin

Neo-Spacian Aqua Dolphin

Effect Monster

0
Recommended card: Obelisk the Tormentor

Obelisk the Tormentor

Effect Monster

0
Recommended card: Elemental HERO Liquid Soldier

Elemental HERO Liquid Soldier

Effect Monster

0
Recommended card: Neo-Spacian Air Hummingbird

Neo-Spacian Air Hummingbird

Effect Monster

0
Recommended card: Elemental HERO Flame Wingman - Infernal Rage

Elemental HERO Flame Wingman - Infernal Rage

Fusion Monster

0
Recommended card: Slifer the Sky Dragon

Slifer the Sky Dragon

Effect Monster

0