Card image of: Thunder Ball

Thunder Ball

Description

At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn.

Choose a variant

For detailed information on pricing and the ordering process for singles, please see here.

0
Add to favorites

Additional details

  • A/D - 450/400
  • Level - 3
  • Attribute - DARK

Staples

Recommended card: Triple Tactics Thrust

Triple Tactics Thrust

Spell Card

0
Recommended card: Zoodiac Barrage

Zoodiac Barrage

Spell Card

0
Recommended card: Branded Fusion

Branded Fusion

Spell Card

0
Recommended card: Infinite Impermanence

Infinite Impermanence

Trap Card

0
Recommended card: Triple Tactics Talent

Triple Tactics Talent

Spell Card

0
Recommended card: Ghost Belle & Haunted Mansion

Ghost Belle & Haunted Mansion

Tuner Monster

0
Recommended card: Nibiru, the Primal Being

Nibiru, the Primal Being

Effect Monster

0
Recommended card: S:P Little Knight

S:P Little Knight

Link Monster

0

Popular cards

Recommended card: Elemental HERO Avian

Elemental HERO Avian

Normal Monster

0
Recommended card: Stardust Dragon

Stardust Dragon

Synchro Monster

0
Recommended card: Neo-Spacian Aqua Dolphin

Neo-Spacian Aqua Dolphin

Effect Monster

0
Recommended card: Super Polymerization

Super Polymerization

Spell Card

0
Recommended card: Winged Kuriboh

Winged Kuriboh

Effect Monster

0
Recommended card: Elemental HERO Sparkman

Elemental HERO Sparkman

Normal Monster

0
Recommended card: Power Bond (Skill Card)

Power Bond (Skill Card)

Skill Card

0
Recommended card: Obelisk the Tormentor

Obelisk the Tormentor

Effect Monster

0